Realtime Assets

These are examples of assets I've created for realtime applications such as games, VR, and training simulations, where optimization and deployment were crucial due to hardware requirements.

Stills/Renders

These are examples of various 3D models I've put together for client reference & renders, high-poly models I've built for games (with eventual low-poly creation for real-time use), and work-in-progress screengrabs.

I've worked on a variety of patent projects, including design, utility, PCT, and trademark applications. I have an excellent track record with many clients and referrals are available upon request.

I have an extensive background in Graphic Design, specializing in both print and digital media. My expertise also includes UI/UX Design, which I honed during my tenure with one of Halliburton's in-house software teams. There, I played a key role in helping define UX strategies and design standards in Sketch and Figma, collaborating closely with software engineers, product owners, and stakeholders. I focused on developing software products that catered to customer needs, designed intuitive user interfaces, created both low and high-fidelity interactive prototypes, and wireframed layouts in Balsamiq to enhance user experiences. This experience has sharpened my ability to align business strategies with user needs for efficient project execution.

I am currently putting together a Design Portfolio I will use to showcase my commercial UI/UX work. If you want to reach out to me in the meantime, I can directly send you examples of my work. Thanks!

This showcase features a diverse array of my recent work, including 2D patent illustrations and 3D assets designed for patents, marketing, and project visualization. Additionally, it highlights motion graphics and FX work developed for an online medical training platform.